Arcania: Gothic 4

From 2008 to 2009 I was involved in developing "Arcania: Gothic 4" by "Spellbound Entertainment" as external weapons and character modeler.

 

My task was to model and texturize weapons, monsters as well as armor for in-game characters according to

concept art.

 

Once finished they would be rigged, animated and implemented at Spellbound studios.